A downloadable Research Project

I have always had an interest for creating inclusive experiences for people of all abilities, my prior studies and employment specialising in social inclusion and development. This has continued during my time at Staffordshire University by partaking in voluntary and employment roles for building inclusion within the disabled student community.
This project aims to highlight the importance of accessible and inclusive gaming experiences, as investigated through secondary and primary research via a quantitative questionnaire. The results concluded that accessibility barriers in games can hinder the overall experience and enclosed accessibility information on packaging/product pages may influence purchasing decisions. 

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